In
this page, we will learn about the basics of OOPs. Object-Oriented Programming
is a paradigm that provides many concepts such as inheritance, data binding, polymorphism,
etc. Simula is considered the first object-oriented
programming language. The programming paradigm where everything is represented
as an object is known as a truly object-oriented programming language.
Smalltalk is considered the first truly object-oriented
programming language. The popular object-oriented languages are java,c++,c#,php , python, etc.
The
main aim of object-oriented programming is to implement real-world entities for
example object, classes, abstraction, inheritance, polymorphism, etc.
OOPs (Object-Oriented Programming System)
Object means
a real-world entity such as a pen, chair, table, computer, watch, etc. Object-Oriented
Programming is a methodology or paradigm to design a program
using classes and objects. It simplifies the software development and
maintenance by providing some concepts:
- Object
- Class
- Inheritance
- Polymorphism
- Abstraction
- Encapsulation
Object
Any
entity that has state and behavior is known as an object. For example a chair,
pen, table, keyboard, bike, etc. It can be physical or logical. An Object can
be defined as an instance of a class. An object contains an address and takes
up some space in memory. Objects can communicate without knowing the details of
each other's data or code. The only necessary thing is the type of message
accepted and the type of response returned by the objects.
Example: A dog is an object because it has states like
color, name, breed, etc. as well as behaviors like wagging the tail, barking,
eating, etc.
Class
Collection
of objects is called class. It
is a logical entity. A class can also be defined as a blueprint from which you
can create an individual object. Class doesn't consume any space.
Inheritance
When
one object acquires all the properties and behaviors of a parent object, it is known as inheritance. It provides code
reusability. It is used to achieve runtime polymorphism.
Polymorphism
If one
task is performed by different ways, it is known as polymorphism. For
example: to convince the customer differently, to draw something, for example,
shape, triangle, rectangle, etc. In Java, we use method overloading and method
overriding to achieve polymorphism. Another example can be to speak something;
for example, a cat speaks meow, dog barks woof, etc.
Abstraction
Hiding
internal details and showing functionality is known as abstraction. For example phone call, we don't know
the internal processing. In Java, we use abstract class and interface to
achieve abstraction.
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Encapsulation
Binding
(or wrapping) code and data together into a single unit are known as encapsulation. A java class is the example of encapsulation. Java
bean is the fully encapsulated class because all the data members are private
here.
Advantage of OOPs over Procedure-oriented
programming language
1)
OOPs makes development and maintenance easier whereas in a procedure-oriented
programming language it is not easy to manage if code grows as project size increases.
2)
OOPs provides data hiding whereas in a procedure-oriented programming language
a global data can be accessed from anywhere.
3)OOPs
provides the ability to simulate real-world event much more effectively. We can
provide the solution of real word problem if we are using the Object-Oriented
Programming language.
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